A free ball-bounce roguelike: aim, launch a volley of magic orbs and ricochet them off walls and monsters before they march down to your wall. Every few kills you level up and pick 1 of 3 upgrades — Ember, Storm, Frostbite, Kaboom, Phantom, Splitter, Twin Orb — and build a different combo every run. Bosses arrive every 10 turns. Instead of PvP there is a daily seed: everyone gets the same monsters and the same upgrade offers, and the leaderboard re-checks every run on the server. No ads, no purchases, no login.
The Daily Run uses one seed for everybody (it changes at 00:00 UTC): the same monster waves, bosses and upgrade offers. Play as many times as you like — your best run counts. Your aims and picks are sent to the server, which replays the run and records its own score, so the board can't be faked. Practice runs use a random seed and aren't ranked.
Drag to aim and release to launch a volley of orbs. They bounce off the walls and monsters; every hit deals damage. After each volley the monsters step down one row — if one reaches your wall you lose a heart. Level up from defeated monsters and pick upgrades to grow stronger.
Everyone gets the same seed each UTC day: identical monster waves, bosses and upgrade offers. When a Daily Run ends, your aims and picks are sent to the server, which replays the whole run and stores the score it computes itself. Your best run of the day counts.
Twin Orb (+1 orb), Heavy Orbs (+damage), Ember (burn), Storm (chain lightning), Frostbite (repeat hits hurt more), Kaboom (explosions), Phantom (pierce), Splitter (mini orbs), Gem Magnet (+XP) and Mend (+2 hearts). Most stack up to 3 levels or more.
No. There is no player-vs-player and nothing to buy — no ads, no login, no in-app purchases. You compete only through the daily seed leaderboard.
Yes. The run is saved after every turn; if you close the page, choose Continue run to pick up where you left off (the daily seed must still be today's).